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  • Flagway

    The goal of The Flagway™ Game is to create environments where students can practice and celebrate learning math. There are many different ways to create a cultural context in which mathematics emerges naturally from students’ experience. One method used by the YPP and the Algebra Project is to create mathematically rich games and experiences. The FlagwayGame was developed by Bob Moses in 1995 and patented in 1996 (Moses, U.S. Pat #5520542 & 5704790). 

    THE GAME

    Flagway™ is a game that is played with 5th - 8th graders. During game play students navigate a Flagway or course of radial “paths” based on the Flagway rules (derived from the “Mobius” Function). Speed counts, so as students develop into skilled players several may be running through the course simultaneously, creating dynamics similar to that of a sporting event. Part of the beauty of Flagway is that students can play the game without knowing the rules, allowing all students access to the game and the underlying mathematical principles. 

    LEARNING GOALS & PRINCIPLES

    Research indicates that students performing in the bottom quartile begin a descent from mathematical competency somewhere around Grades 3 and 4. The addition and subtraction of whole numbers seems to be a manageable conceptual task, but the beginnings of multiplication, culminating in division and the arithmetic of fractions, seem to be the Rubicon for this population of students. 

    Cognitive science recognizes two basic mechanisms of memory acquisition: repetition and elaboration. Repetition, the most frequently used method for acquiring multiplication facts in young children, as an empirical matter, has not succeeded with this population of students. Elaboration, as a mode of memory acquisition, is why we remember stories for years but a phone number for only minutes after we first hear it.

    Flagway™ constructs a meaningful elaboration upon basic number facts by incorporating those facts into a game where students guess, conjecture, reflect on the options in the game, and also tie these mental operations into the kinesthetics of running the patterned network of the game. YPP has created board games and physical games that capitalize on young students’ propensity for running, the galvanizing energy of team competition, and the intrinsic sense of achievement when the team has figured out the correct category for a given number.

    OUR VISION FOR THE NATIONAL FLAGWAY LEAGUE

    Our vision is that the tournament becomes an annual event and that young people and
    communities begin to relate to FlagwayTM as a sport. The FlagwayTM games combine speed,
    athleticism, precision, with mastery of mathematics. FlagwayTM has the same elements that
    most sports have: running, scoring points, teamwork, coaching, training, competition,
    collaboration, and fun. Because of this, people of all ages are naturally attracted to the game. To
    be good at FlagwayTM however, also requires mastery of mathematics. We envision that
    FlagwayTM will target students who typically are not recognized for mathematical achievement
    and will provide a vehicle for them to shine in this arena.

    Through their engagement in the National FlagwayTM Tournament students and community
    members will develop a sense of being part of something big and important. As the students
    and their parents begin to feel that they are part of a bigger picture, they will become more
    engaged, leading to larger local competitions and community involvement. We want parents
    and communities to celebrate their children for doing math in the same way that they celebrate
    and organize around their children to do football, basketball, baseball, and soccer.

    The primary objective of the concept of The Flagway™ League in cities and communities around the country, is to create opportunities for teams, coached by high school and college students, to compete locally, regionally and nationally. Schools, churches, community based organizations and centers are invited to enter teams into the national tournament once they have completed a flagway training, lead by YPP and a course of local practice sessions. 

     


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  • Donate Today!

    Thank you for donating to YPP as part of your year end giving.

    YPP supports and enriches the lives of hundreds of students each year and because we are a nonprofit, we rely in part on the financial support from donors like you.

    Every donation makes a difference!

     

    Thank you for your support!

    To make a gift by check please make payable, and mail to:
    The Young People’s Project
    99 Bishop Allen Drive
    Cambridge, MA 02139.

    Corporate Sponsorships

    For information on Corporate Sponsorship opportunities, please click here

    The Young People's Project Inc. is a registered 501(c)3.
    Fed Tax ID: 64-0939004
    Your donation is 100% tax deductible to the full extent allowable by law.

     

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  • Alissa Adams

    Alissa Adams is a 18 year old who graduated from Lincoln Park High School in June 2015 in Chicago, IL. She is currently pursuing a college education in Indianapolis, IN.

    Alissa participated in the YPP program during the two summer sessions in 2014 and 2015. Alissa has demonstrated immense growth over the course of two years. She is a leader and a perseverer. During a memorable moment, Alissa was in charge of facilitating a game right after her peers came back from their lunch break. Many of her peers were full of energy and they were losing focus. Alissa was able to capture the attention of her peers after trying different methods. Her mature attitude allows her peers and the children to see her as a role model.

    Alissa shares a good moment during the first 2014 summer session: “Being involved with YPP makes me feel like I have a chance to change someone else’s life and help them to not look at math in a bad way and to just have fun with it. A time that I exhibited great leadership was when one of the outreach students were struggling and was not getting one of the games and one of my peers was getting frustrated so I to take the leadership role and helped him out. It made me feel good that I was able to help that student and show my peer you have to be patient with the kids or they will get frustrated too.”

    She shares how the program helped her facilitation and patience skills during the 2015 summer session: YPP has helped me in this area by giving me the tools I need to be able to stand up in front of a classroom of students and explain a math game to them step-by-step, and them actually getting how to play it and have fun while doing it. Being in YPP you have to have a lot of patience especially working with kids. You have to be willing to explain things over, handle problems, and work with the kids all with a great attitude and energy. You also, have to erase “I Can’t” from your vocabulary when working with kids or else they will think it’s ok to give up on things so easily.”

    Alissa aspires to become a CMLW once she begins her college education. In the long-term future Alissa hopes to pursue a career in the health field.

    WHEN
    October 26, 2026 at 6:00pm
    rsvp



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